[ale] OT: Commodore 64c

Fulton Green ale at FultonGreen.com
Tue Oct 29 11:18:49 EST 2002


<nostalgia>
And my first experience w/programming was typing in those BASIC programs
for the C64 out of Compute! magazine. Then I figured out how to manipulate
the sound chip, and then I wrote programs to play tunes. Only problem was,
the tune started slowing down when getting to the bottom of the program, so
I had to readjust the time delays in each line to compensate.

Later, I typed in an assembler/disassembler from the magazine, went out and
bought a 6502 assembly instruction manual from the magazine publishers, and
figured out how to circumvent (strictly for archival purposes, of course)
the floppy-based copy protection scheme for Beach Head, which was a pretty
cutting-edge game for its time.  I never could figure out the scheme for
subLOGIC's Flight Simulator, though.

BTW, the floppy drive would store a max. of 360 K at a time, and it was the
size of a shoebox. And the modem was a max. of 300 baud (or 0.3 Kbps in
today's speak).
</nostalgia>

On Tue, Oct 29, 2002 at 10:58:42AM -0500, Hogg, Russell E wrote:
> As long as we're talking about commodores, I'll show my age (or lack of
> depending) and admit that the first "program" I ever wrote was a simple game
> created with Coco2 and my Commodore Vic-20.  I wish I still had that thing.
> Nothing like loading software from a cassette deck with a counter.  

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