[ale] Blender Render Farm for amateurs.

Jim Kinney jkinney at jimkinney.us
Fri Mar 18 08:59:15 EDT 2016


Blender is an amazing tool! Add in it's solidly open source and that makes it even better.

It is, however, very intimidating.

Any chance of someone giving a talk on blender for beginners?  ALE central has a 65" 4k tv for display :-)

On March 18, 2016 8:51:32 AM EDT, Jason van Gumster <fweeb at monsterjavaguns.com> wrote:
>Chris Fowler <cfowler at outpostsentinel.com> wrote:
>
>> I made a huge mistake today and installed Blender. Someone posted a
>picture
>> to FB labeled "How many girls in this picture? I don't have wall size
>mirrors
>> so I installed Blender and recreated the scene. I'm now playing with
>it. My
>> last foray into this was with 3D Studio and others back in 94. 
>> 
>> My conclusion that CPUs are so fast now that render times have
>dropped is
>> wrong. The scenes have just scaled with resources. I used to start a
>render,
>> go to work, and come home to see a beautiful 640x480 picture.
>1920x1080 today
>> is going to be just as painful. 
>> 
>> "Surely there is a service that does this for me" came to my head and
>sure
>> enough, I found many links for render farms. 
>> 
>> Are there any that are cost effective for someone just goofing off? 
>
>Welcome to the world of Blender!
>
>When it comes to farming out your renders, I'd say you have three
>primary
>options:
>
>* Sheep It (https://www.sheepit-renderfarm.com) - this is a distributed
>farm,
>kind of like SETI at home for rendering. I have some friends who speak
>very
>    highly of it.
>
>* Renderbot (http://renderbot.net) - You build your own renderfarm on
>the fly
>using EC2 instances on AWS. I've considered this a couple of times, but
>    never quite pulled the trigger on it.
>
>* RenderStreet (https://render.st) - Render Street isn't free, but it's
>very
>affordable. They even give you a free trial run to start with (so if
>you
>just have a few things you need to render, it's essentially free).
>Their
> service is great and they're really the first place I turn to when I'm
>    rendering on a deadline.
>
>You can also get really far by optimizing your render options (this is
>true
>whether you're rendering with Cycles or the older 'Blender Internal'
>renderer).
>Feel free to ping me if you have any questions regarding Blender. I'm
>happy to
>spend time talking about it.
>
>  -Jason
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-- 
Sent from my Android device with K-9 Mail. Please excuse my brevity.
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