[ale] graphics programming suggestions

Calvin Harrigan charrig at earthlink.net
Fri Feb 22 12:23:32 EST 2002


Maybe you can look into SDL at www.libsdl.net.  It's a game programming framework that supports multiple platforms.  I'm using it for a project that I'm working on right now.  It's really easy to use.  I think I must be run in X though, but it isolates you from X programming.  The are quite a few tutorials, libraries, applications, and sample code to look through.

Calvin...

-----Original Message-----
From: Cade Thacker <linux at cade.org>
To: ale at ale.org
Date: Fri, 22 Feb 2002 11:18:41 -0500 (EST)
To:  <ale at ale.org>
Subject: [ale] graphics programming suggestions 


> hello all,
> I have decided to jump in way over my head and write a _simple_ game. A
> paddle at the bottom of the screen, which bounces a ball. If the ball
> misses the paddle, then game over. So my question is, what is the best way
> to tackle this. I was looking at using SVGAlib. I would also like to use
> C. Any suggestions are welcome. I am really in just exploring phase, of
> how to do what. So is SVGAlib a good place to start? Should I look at X
> programming. Should I look at writing directly to the framebuffer. Any
> experiences/suggestions are very welcome.
> 
> If SVGAlib is the way to go, can anybody recommend/not recommend the book
> by Jay Link. Linux: Graphics Programming with SVGAlib.
> 
> Thanks.
> 
> --cade
> 
> 
> 
> 
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