[ale] 3dfX-mas Cheer

Christopher S. Adams toiletduk at penguinpowered.com
Sat Dec 4 20:01:20 EST 1999


i would disagree about the amount of glide games
while there may be a lot of games that support glide, there are very few
that only support it
most games support opengl or direct3d
and more will support them when the geforce gets big, because it uses
hardware transform and lighting, which 3dfx-based boards do not use

Chris

----- Original Message -----
 From: Tony Scalzitti <tscal at gw.total-web.net>
To: <ale at ale.org>
Sent: Saturday, December 04, 1999 7:11 PM
Subject: Re: [ale] 3dfX-mas Cheer


> I would say 3dfx.  I don't like closed specs, but it is very easy to write
> for glide.  Its a bit older and has better game support in the windows
> world.  Stands to reason that there are more glide developers.  I like the
> idea of a nice 2D card with good X support and a second 3D card (or two in
> SLI) mode - though this is voodoo2 setup, it is fairly cheap now
>
> OpenGL is nice and all, but maybe its just me - I don't like the OpenGL
look
> in games, I think quake looks a lot less "real" in OpenGL.  I like texture
> mapped, light effects, water, and smoke better in a nice 3dfx game
>
> just my .02
> -T
>
> P.S. TNT2 is a bit cheaper the Voodoo3.
>






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